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วันศุกร์ที่ 1 ตุลาคม พ.ศ. 2553

TGS: My mega frustration explained

09/17/2010 TGS: My mega frustration explained

TGS: My mega frustration explained  screenshot

In my previous post, I briefly touched on my frustration with Capcom's upcoming Mega Man Universe, however it would seem many of you -- myself included -- wanted a bit more. To be honest, I originally felt that what little footage you may have seen would really speak for itself, but I get that it would probably help if I really explained my own experience and reasoning. 

Join me after the break.

As I mentioned before, Capcom has a penchant for taking their classic games and attempting to reinvent them with varying degrees of success. With Mega Man Universe, They 'E. revived their classic platformer from scratch - and this means that in order to recreate the original gameplay with new and "improved" engine.

By sitting down to play the demo, I noticed that immedaitely Jump answer seemed a bit behind - that any Mega ManFan can tell you is an essential and could lead to any number of premature deaths. Initially, I chalked up this controller, but then discovered that others felt the issue on another set of UPS through out the show.

The gameplay issues are one thing,  but I also found the visuals a bit offensive. I know it might seem a bit silly to some of you, but I honestly feel that Capcom didn't show enough care when designing them -- which honestly blows my mind. Keiji Inafune even spent an hour the other evening telling a crowd that he wants every game to have that classic Capom feel, like it came out of Japan.  They often gets on Capcom USA's case for not living up to their expectations, but this title is being developed in Japan.

Frankly, their previous remakes for the PSP looked a million times better. Why they couldn't just use the same engine or build upon it is beyond me, but again, it's like they're reinventing that wheel in some kind of lame attempt to pull on our nostalgic heartstrings. And, if my previous experience with their classic remakes holds true, what they've shown us in development will likely remain largely unchanged in terms of gameplay. In short, I'm not expecting any changes for the better. Let's hope I'm wrong.

 




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