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E3 10: Ready at Dawn raises the bar for PSP with God of War: Ghost of Sparta
In 2008, when a developer ready at dawn, put an end to the development God of War: Chains of Olympus, it had publicly said it was done with PlayStation Portable development. To drive the point home, it even posted an image of all of its development kits boxed up, getting ready to be shipped out.
Less than two years, the studio announced that it will once again will be bringing Kratos to Sony 's Manual God of War: The Ghost of Sparta . So what gives?
"The dev kits, yeah, they did get sent back," says the game's director, Ready at Dawn's Dana Jan. "It wasn't some PR stunt or anything like that. They got boxed up; that was a real photograph."
But given the game's success and fan demand for a follow-up, Sony soon approached the developer about another God of WarThe name for the CCP. The decision to take on the the project was not that simple. But it was not t 'as it were ready at dawn, was completely against working on a new game in the series - it's just Wasn' t sure if he could top that this was done with Chains of Olympus .
"We like the franchise, we love the character, we like the world that it's created," Jan says. "We like making the game. So when [Sony] said, 'Do you guys want to do another one of these; fans are clamoring for it,' we were like, 'Cool.'"
When it had finished Chains of Olympus, Jan explains that the team still had plenty of ideas, things that just didn't make the already content-packed title. But at some point in development, you have to face the facts -- games are made to be shipped; you can't keep adding features forever.
"If anyone is going to top the game, let's make it be us," Jan explains. "We don't want someone else making a God of War PSP games, so let c 'to do it, and let' s make this the most amazing thing is that nobody has ever seen on PSP. Let 's perfect. We believe that the bar is very, very high, and if he 's will be a challenge, let' to be one to deal with this. "
A challenge, indeed -- Chains of Olympusalready pushing the boundaries of what PSP can do with clear, detailed images that rivaled what we saw on the PlayStation 2. The volume of the game is easy to match the console titles in the series, which came before it. So now, ready for the dawn, was the case raises the bar again. And if T Wasn 'will be able to do so, why?
"To put it simply, the time that it took to put the boxes away and send them back, was the time it took for us to rethink it," says Ready at Dawn founder and vice president Ru Weerasuriya. "I'm not kidding. It took us time after Chains of Olympus to decompress and really think, 'Can we do more?'"
Taking on the new project wasn't just about being able to match the quality of Chains of Olympus; it was about raising the bar again. Too often, Weerasuriya says, you'll see a sequel that just feels like "another iteration," or, as he put it, a "1.X" title. "For us, it was about going back to it because we know we can make it bigger and better," he says.
"Bigger" and "better" is a simple way of putting it. Visually and technically, Ghost of Sparta easily exceeds the work Ready at Dawn did for Chains of Olympus. During a demo of one of the game's opening levels, which takes place during a storm on a massive ship headed for the shoreline city of Atlantis, you can immediately see it in action. The graphics are sharper than ever, and effects like depth of field have been added for extra visual impact. Even in its early stage, Ghost of Sparta looks to be one of the most impressive titles on the PSP to date.
God of War: Ghost of Sparta is due out later this year.
"The moral of the story is if you're ever going to ship something away, don't take a picture of it," jokes Jan of the picture seen below, "and don't post it on your website."
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